Search found 1516 matches

by Redspear
Mon Nov 23, 2020 11:54 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

It pre-dates the existence of equipment-overrides.plist Correct. So weapon laws (loading last due to naming convention???) may overwrite the core weapons but the others should appear as intended. Some of them became unavailable on G1 (the RimmerAce ImpasseResolver comes to mind) I see that youre a ...
by Redspear
Mon Nov 23, 2020 10:06 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

How does, if at all, Weapon Laws OXP integrate/coexist with New Lasers OXP? Ah yes, well that's a little more complicated... Although this oxp no longer needs to completely overwrite equipment items it does need to overwrite their condition scripts. As New Lasers also changes the condition script a...
by Redspear
Mon Nov 23, 2020 2:27 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

Given that you placed regular Missiles in Communist States (because they are so destructive that they would destroy an entire ship in one fell swoop), should not Quirium Cascade Mines be illegal even in anarchies? To my mind, no, and this is why: Firstly, there's an important difference between 'il...
by Redspear
Sun Nov 22, 2020 10:09 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

It's up. Good job. Thanks! :) I want to hack it about a bit - stick in some blurb about how super it is, that sort of thing, Whilst I'll happily argue the relative merits of this or that I'm no salesman. As such I prefer simple honesty as to what it does and (sometimes) why it does it. I think as t...
by Redspear
Sun Nov 22, 2020 1:14 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

So, if I may be so bold, how many different ideas are you currently working on? Well, as usual, it depends on what you mean. In terms of unrealised ideas rather than just simple updates... Inhabitants influence (a la Station Variation) Galaxy variation (discussed several times on this board in vari...
by Redspear
Sun Nov 22, 2020 10:40 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

Definitely adding a whole new and dimension to my game - Thank You! That's what it's there for and you're welcome. What about black markets in weapons? Rock Hermits for example? Or the very occasional non-main orbital station? Or the planetary surface? The Rock Hermit may have had a delivery of 2 m...
by Redspear
Sun Nov 22, 2020 8:13 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

The following also need nobbling: Fair enough but they're all oxp additions (ones I don't currently use). Without swotting up on each of them or realising which ones any individual player regards as "essential" it would be easy to be somewhat Draconian. The difference this oxp makes to the core las...
by Redspear
Thu Nov 19, 2020 10:34 pm
Forum: Expansion Pack
Topic: Equipment by Ship Class v0.5 oxp
Replies: 55
Views: 47258

Re: Equipment by Ship Class v0.5 oxp

It looks impressive, Sir! Thanks. It's coming along, slowly but without issue. Meanwhile I've updated the previous post (preferable to multiple, confusing instances) and there's now the beginnings of a ship nomenclature system based on size. Names are pretty easy to pick holes in because some of th...
by Redspear
Thu Nov 19, 2020 9:11 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

By the way, I just noticed your masterful response to Comrade Jameson Bond A very kind assessment but thank you... I'd almost forgotten about that one, glad you liked it :) [conjecture starts] ... [conjecture ends] Essentially how I understand it. Thanks! :D Oolite 1.89 introduced the [EliteWiki] e...
by Redspear
Thu Nov 19, 2020 7:48 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 54
Views: 18583

Re: Weapon Laws OXZ

Here's another issue: I'm running v.1.88 on a Windows machine (with your older version of Weapon Laws). I presume that this arises due to an infelicity of communication between Weapon Laws.oxp & Laser Arrangement.oxp Without opening up the hood as it were, I'm pretty sure that's exactly the same as...
by Redspear
Sun Nov 15, 2020 3:03 pm
Forum: Discussion
Topic: Well-aligned multiple lasers
Replies: 1
Views: 329

Re: Well-aligned multiple lasers

I've not tested it yet either but I think it's a great idea! :D I've previously suggested targeting multiple lasers to converge at maximum range. Reason being that no visually awkward crossing of beams would be observable and also no targets would be hit that were a significant distance from the cro...
by Redspear
Mon Nov 09, 2020 1:26 am
Forum: Discussion
Topic: It's been a while
Replies: 8
Views: 476

Re: It's been a while

Seems you've not lost your touch...

Welcome back.
by Redspear
Mon Nov 09, 2020 1:24 am
Forum: Suggestion Box
Topic: Elite Trader
Replies: 9
Views: 297

Re: Elite Trader

Jolly Rogered drunk and groggy. That's my idea of fun these days I just wanted to quote that in isolation for my own childish amusement :P ... Well there is some good news I believe in that the 'score' property (#kills which determines rank) is writable and can therefore be manipulated via oxp. You...
by Redspear
Sun Nov 08, 2020 8:41 pm
Forum: Suggestion Box
Topic: Elite Trader
Replies: 9
Views: 297

Re: Elite Trader

IMHO, Oolite is unfair to Space Grocers Er, you do get credits though... Besides generally paying much better than bounty hunting, trading soon also affords all the kit you're likely to need to (eventualy) advance up the ranks. So a "good trade" facilitates a good combat... unless you're avoiding c...
by Redspear
Sat Nov 07, 2020 3:40 pm
Forum: Expansion Pack
Topic: HUD Template?
Replies: 24
Views: 748

Re: HUD Template?

But on the whole I'd rather not fiddle with the core elements. Hence my query on doing it via a simple little OXP Again, at the risk of stating the obvious... If you copy that file and place it in and oxp folder then you can both use the original as your template whilst avoiding 'fiddling with core...