Search found 1592 matches
- Sat Mar 06, 2021 11:00 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 364
- Views: 220723
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
Thanks a lot Redspear. :) You're welcome. I hope it helps. The standard condition script for the core game equipment allows equipment to be barred using the "oolite-barred-equipment" key in script_info. If this key contains an array of equipment keys, then those items of equipment will not be sold ...
- Sat Mar 06, 2021 10:49 pm
- Forum: Discussion
- Topic: Government Types (anarchy/corporate state etc)
- Replies: 1
- Views: 12
Re: Government Types (anarchy/corporate state etc)
I think the motivation for cim's text on the matter could also be interpreted as simply trying to explain / hand-wave the ingame reality of such simplistic categorisation. From a gameplay point of view government was to indicate danger level and the association (of danger with government) was primar...
- Sat Mar 06, 2021 2:32 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 364
- Views: 220723
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
That should result in only fuel being available from the core equipment.
You could try using allowAwardEquipment however and might not even have to set up a condition script if it were to be false for all items. Just be careful to confine it to that station.
- Thu Mar 04, 2021 12:16 pm
- Forum: Outworld
- Topic: Perseverance has landed!
- Replies: 4
- Views: 194
Re: Perseverance has landed!
Has anyone seen non colour adjusted images?
- Wed Mar 03, 2021 12:06 am
- Forum: Expansion Pack
- Topic: Cloud City OXP
- Replies: 9
- Views: 3199
Re: Cloud City OXP
Can't download this one. Is it any good? Does anybody have a copy of it? I should have a copy somewhere. From what i remember it was simulataneously too big relative to the planet and too small relative to the player ship but then that's a fairly typical complaint from me, thus the (successful) res...
- Fri Feb 26, 2021 2:43 pm
- Forum: Discussion
- Topic: How does my Cobra's energy supply work?
- Replies: 28
- Views: 3903
Re: How does my Cobra's energy supply work?
Confirmed... missionVariables. [not telling :-P] = "MISSION_COMPLETE"; // for backward compatibility, remove energy_unit. if (player.ship.equipmentStatus("EQ_ENERGY_UNIT") !== "EQUIPMENT_UNAVAILABLE") { // remove the specified equipment, either working or damaged version. player.ship.removeEquipment...
- Fri Feb 26, 2021 2:30 pm
- Forum: Discussion
- Topic: How does my Cobra's energy supply work?
- Replies: 28
- Views: 3903
Re: How does my Cobra's energy supply work?
I've always thought that the NEU replaces the EEU. Any boffins about? Apprentice boffin here. According to the shipdata.plist the two are incompatible, which combined with... Layne argues that the EEU & NEU are exclusive (and that the proof is in the game code): http://www.aegidian.org/bb/viewtopic...
- Tue Feb 23, 2021 6:39 pm
- Forum: Expansion Pack
- Topic: Balanced Ship Prices
- Replies: 1
- Views: 118
Re: Balanced Ship Prices
On a sidenote, does somebody know why I can fit an Advanced Space Compass on my Cobra MK-I if in the shipyard it says that it shouldn't? ( 7, 6500, "Advanced Space Compass", "EQ_ADVANCED_COMPASS", "A Tyley-Feynman GW-99 astro-navigation compass with user-selectable target modes.", { available_to_al...
- Mon Feb 22, 2021 5:06 pm
- Forum: Expansion Pack
- Topic: Show and Tell (new ships/ ships in progress)
- Replies: 771
- Views: 195723
- Mon Feb 22, 2021 1:53 pm
- Forum: Fiction
- Topic: Ship Shape
- Replies: 10
- Views: 5715
Re: Ship Shape
Looking at the list, it seems that we need a review of the Cobra Mk III since it is the ship that a beginner starts out with. I don't quite think that I've the skills for it. There are one or two remarks in the Python review which may be relevant: Tried to respect Disembodied's text and also to ado...
- Mon Feb 22, 2021 12:46 am
- Forum: Expansion Pack
- Topic: Hyperdrives v.0.3
- Replies: 36
- Views: 24953
Re: Hyperdrives v.0.3
2 points 1) As far as I can ascertain with the .oxp loaded, a starting Cobra Mk III with the new reduced 5.0ly jump range can no longer jump the 5.6ly to Zaonce from Lave. Without your new paddling pool .oxp, the beginner is now restricted to the much more dangerous Diso-Leesti milk run. With the e...
- Sun Feb 21, 2021 11:32 pm
- Forum: Fiction
- Topic: Ship Shape
- Replies: 10
- Views: 5715
Re: Ship Shape
Straight talking, no nonsense (and no diplomacy either), veteran pilot. Some disagreement about his true skill rating but considers himself good enough to debate the best and (to his credit) has certainly 'been around the block'. Claims to hail from the planet Westrid and that he's currently under c...
- Sun Feb 21, 2021 11:12 pm
- Forum: Expansion Pack
- Topic: Hyperdrives v.0.3
- Replies: 36
- Views: 24953
Re: Hyperdrives v.0.3
On another point: the .oxp difficulty rating on your wiki page is currently set to Level 2 (Indicates that a OXP alters Oolite or adds a few more opponents, but stays generally within Oolite's own difficulty. This indicator is suitable for missions for beginners and ships that have only a few aspec...
- Sun Feb 21, 2021 10:39 pm
- Forum: Expansion Pack
- Topic: Hyperdrives v.0.3
- Replies: 36
- Views: 24953
Re: Hyperdrives v.0.2
*Does the ANA have any effect on any of this? Don't think it does wityh the current version. Would have to take it apart to be sure. It's one of those things on my to do list. I've been progressing well at recoding one oxp, hopefully for update soon but this onme is still in the queue. *Just tried ...
- Sun Feb 21, 2021 10:29 pm
- Forum: Fiction
- Topic: Ship Shape
- Replies: 10
- Views: 5715
Re: Ship Shape
Er... Boffrey Geycott
