Search found 5510 matches

by Thargoid
Sun Oct 01, 2017 2:51 pm
Forum: Expansion Pack
Topic: Pods OXP
Replies: 70
Views: 27320

Re: Pods OXP

I found the some bugs and some ideas for this OXP. I can uploaded a fixed version 1.37 to the OXP manager? But the license from author`s Thargoid : this.copyright = "Creative Commons: attribution, non-commercial, sharealike with clauses - see readme.txt"; I should created a new OXP(with unique ship...
by Thargoid
Thu Feb 04, 2016 9:34 pm
Forum: Expansion Pack
Topic: Repair Bots OXLP (Thargoid)
Replies: 11
Views: 4076

Re: Repair Bots OXLP (Thargoid)

In theory, if the self-repair system is damaged, it should start repairing itself (and stop repairing anything else it may be working on). You should get a notification that it's entering self-repair mode when that happens. It sounds like you may have hit a set of circumstances that is stopping tha...
by Thargoid
Sat Nov 14, 2015 6:36 pm
Forum: Expansion Pack
Topic: Cargo Shepherd OXP
Replies: 34
Views: 9826

Re: Cargo Shepherd OXP

It is fairly easy to do - I think a way to do it was posted in the OXP tweaking thread in this forum section. I've retired from making and supporting OXPs, but many of my OXPs have been adopted by others and they are supporting them. Unfortunately this one is currently orphaned and not supported by...
by Thargoid
Tue Oct 13, 2015 7:21 pm
Forum: Discussion
Topic: Caduceus Alpha
Replies: 26
Views: 8914

Re: Caduceus Alpha

It worked at the time I wrote it, which was before the service level was exposed to JS. It may or may not work now, I have no idea. Your way is how it should be done now. But as Vortex is currently unadopted and orphaned (since I retired, I've no longer enough time to support all the OXZs) then eit...
by Thargoid
Tue Oct 13, 2015 5:46 pm
Forum: Discussion
Topic: Caduceus Alpha
Replies: 26
Views: 8914

Re: Caduceus Alpha

Vortex repair system is very similar to the one used on the Caduceus (and Repair Bots oxp) . Those repair system only affect equipment, and you should still get maintenance overhauls . I think the cause of no maintenance overhauls is the player.ship.restoreSubEntities() in vortex this.shipWillDockW...
by Thargoid
Wed Sep 30, 2015 5:55 pm
Forum: Outworld
Topic: Water on Mars?
Replies: 7
Views: 3721

Re: Water on Mars?

NASA's proof?

by Thargoid
Tue Sep 29, 2015 8:48 pm
Forum: Discussion
Topic: Screenshots
Replies: 5523
Views: 923000

Re: Screenshots

Ulla! :twisted:
by Thargoid
Fri Sep 25, 2015 8:05 pm
Forum: Discussion
Topic: Oolite screensaver mode or zero player mode
Replies: 6
Views: 2603

Re: Oolite screensaver mode or zero player mode

The Tracker Camera OXP I wrote could be a basis for at least part of this. Currently it is stationary and focuses on the player, rotating to keep the ship in the screen centre, but there's no reason that with a bit of tweaking it could be made to move and keep pace with the target ship, and to have...
by Thargoid
Sun Sep 13, 2015 6:50 pm
Forum: Discussion
Topic: introduction by obligatory list
Replies: 12
Views: 5582

Re: introduction by obligatory list

5) or an external port next to a station where bigships position themselves next to and one can see shuttles/small freighters launching to/from the port to/from station/planet/xxx Install Aquatics OXP , find a Hammerhead freighter and follow it to the station... 27) i used to think texturing was ea...
by Thargoid
Sat Sep 05, 2015 4:36 pm
Forum: Discussion
Topic: First experiences / difficulties
Replies: 80
Views: 19395

Re: First experiences / difficulties

Additionally try:

[EliteWiki] Second Wave
[EliteWiki] Swarm
[EliteWiki] Lazarus
by Thargoid
Tue Sep 01, 2015 6:19 pm
Forum: Outworld
Topic: We're back - kinda!
Replies: 41
Views: 11137

Re: We're back!

Smivs wrote:Thargoids, I expect.
Oi, nothing to do with us! :twisted:
by Thargoid
Wed Aug 05, 2015 6:52 pm
Forum: Expansion Pack
Topic: Armour and the player ship
Replies: 10
Views: 3249

Re: Armour and the player ship

It was at least partly by design, as the armour isn't meant to make the ship internals invulnerable. After all, a hit to a real-life tank could do minimal damage to the outside but still severely screw up the internals and kill the crew by transmitted concussion etc. If others want to take the basi...
by Thargoid
Sun Jul 19, 2015 7:54 pm
Forum: Discussion
Topic: Government types
Replies: 15
Views: 5260

Re: Government types

Cody wrote:Even more irksome than Thargoid's avatar, is that - but I dislike animated avatars of any sort.
Well I am supposed to be the evil one... :twisted:
by Thargoid
Sun Jul 05, 2015 11:17 am
Forum: Expansion Pack
Topic: Planetfall OXP
Replies: 241
Views: 72283

Re: Planetfall OXP

Cody wrote:How does/will PF work with gas giants?
If they are correctly set-up in their tags and properties (so that the OXP can recognize them as such) it issues a warning that you're trying to land on a gas giant and to pull up as landing is impossible. If you continue then you crash as "normal".
by Thargoid
Sun Jul 05, 2015 9:21 am
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 244
Views: 93903

Re: Building Oolite Windows from source - The Easier Way

Check that the O: drive is correctly mapped. It should point at the root folder of your Oolite install. If you've had that drive letter mapped somewhere else prior to starting up the build environment, then the build command won't work as it won't be able to find Git. This one I fell over myself, I...