Search found 2580 matches

by spara
Fri Nov 13, 2020 8:10 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: (WIP) Elite Trader

Reval wrote:
Fri Nov 13, 2020 6:45 am
Yes indeed - there are so, so many contingencies to deal with here
To remain sane and keep the project alive, I strongly suggest dealing with the core game first and then gradually start adding compatibility with the numerous OXPs out there.
by spara
Thu Nov 12, 2020 8:57 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: (WIP) Elite Trader

Javisst. You're slowly converging to Market Observer :D. If you need those values, you need to keep track and store them yourself. That data is basically of no value to the core game, so that most likely the reason they are not stored.
by spara
Thu Nov 12, 2020 8:45 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: (WIP) Elite Trader

Use playership.manifest.list , that's an array (read-only!) of objects OK. And if we could just confirm once and for all time that there is no way of retrieving the buy-prices of the items stored in this manifest, short of logging them in a saved game? How could there be? Those are the items stored...
by spara
Thu Nov 12, 2020 5:44 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: (WIP) Elite Trader

You need to check for the existencen of the assosiated world script. Check the name of the script from the oxp in question. You should find a simple example of such check from for example Wanted Posters oxp (or whatever it was called :D).
by spara
Tue Nov 10, 2020 10:53 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: (WIP) Elite Trader

What a_c says :D. Check the change in credits between entering and leaving the market screen. That's a start at least.
by spara
Tue Nov 10, 2020 7:04 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Reval wrote:
Tue Nov 10, 2020 7:01 am
spara wrote:
Tue Nov 10, 2020 6:58 am
How about just looking at the balance when entering the market and leaving the market?
Not sure I'm quite with you... You mean there are event handlers for entering and leaving the market?
There is an event handler for UI screen change with to and from information.
by spara
Tue Nov 10, 2020 6:58 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

...is getting a bit off topic btw. Maybe you should make a thread for this? Would do if I knew how (phpBB-wise) - ie. moving the pertinent posts there with it too... Perhaps someone more familiar with the ins-and-outs could oblige? Just start a new thread and ask another_commander to move the previ...
by spara
Tue Nov 10, 2020 6:27 am
Forum: Expansion Pack
Topic: Finding objectives in random hits
Replies: 4
Views: 461

Re: Finding objectives in random hits

The mark is always spawned between the witchspace beacon and main station. When you enter the target system, set your course straight to the main station and you should meet your mark on the way. Unless something derails them from the route or something.
by spara
Tue Nov 10, 2020 6:20 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Yup. The saving part is probably the most notable wrinkle. Buy something expensive, save, load and sell to boost your rating. You probably need to save at least the units bought and the price payed. This is getting a bit off topic btw. Maybe you should make a thread for this?
by spara
Tue Nov 10, 2020 6:00 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Sure it can be simple :D Just don't do any errors as a player. I mean, don't miss buy or change your mind during your station visit or anything. But yeah, that's probably roughly how I started envisioning MO's Traders' rating years ago and ended up with the current one after gazillion steps. The sim...
by spara
Mon Nov 09, 2020 4:41 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 91
Views: 4431

(WIP) Elite Trader

[Moved from topic "Tinkerer's Workshop - OXP tweaking for fun and profit!"] Yep. In my simple - and still hypothetical - 'Elite Trader' OXP I'd prefer to avoid saving or logging anything... just have a conditional statement to decide whether the trade was good or not, and update (or not) the player...
by spara
Thu Oct 29, 2020 8:25 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 223
Views: 100243

Re: [Release] Market Observer

Oh hang on a minute - I _do_ have one other trading-related: It's called SellAll, and allows you to sell all your cargo from the F4 screen (or find an alternative buyer). Doing that ends up on the F8 trading screen. I tend to use that method most of the time. Can't really see how it could conflict,...
by spara
Thu Oct 29, 2020 4:51 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 223
Views: 100243

Re: [Release] Market Observer

I did a bit of buying and selling between two systems with basically just MO installed and did not see any anomalies :(. Also bought some equipment and jettisoned some cargo. So, if there's any more information you could give me, I would be most pleased. Like a chain of events that lead to the bug. ...
by spara
Thu Oct 29, 2020 1:48 pm
Forum: Expansion Pack
Topic: [Release] Market Observer
Replies: 223
Views: 100243

Re: [Release] Market Observer

Hang on people and please keep on posting :D, I'll take a good look at these problems the moment I have some extra time to spend.
by spara
Thu Oct 15, 2020 2:22 pm
Forum: Expansion Pack
Topic: Wanted Posters for Ya-Adds
Replies: 78
Views: 30855

Re: Wanted Posters for Ya-Adds

A quick fix to this oxp has been uploaded (1.0.1) to make it work correctly with the new Market Ads oxp.