Search found 2586 matches

by spara
Mon Jan 11, 2021 4:05 pm
Forum: Expansion Pack
Topic: Which tool for tweaking OXZ files for iMac?
Replies: 24
Views: 4414

Re: Which tool for tweaking OXZ files voor iMac?

Please note, the question of essential/recommended packages has been circulating the board for a very long time and the answer is always the same, there are no essential/recommended packages. Hence, green is for essential packages, since the color is not in use.
by spara
Mon Jan 11, 2021 3:56 pm
Forum: Expansion Pack
Topic: Which tool for tweaking OXZ files for iMac?
Replies: 24
Views: 4414

Re: Which tool for tweaking OXZ files voor iMac?

Green is for essential packages :mrgreen:
by spara
Mon Dec 28, 2020 4:15 pm
Forum: Expansion Pack
Topic: Random Station Names OXP (Development Thread)
Replies: 43
Views: 15542

Re: Random Station Names OXP

I'm so out of touch :roll: ship.hasRole === "blackmonk_monastery" is the part that's wrong. It should be something like ship.hasRole("blackmonk_monastery") . Try this: this.shipSpawned = function(ship) { if(ship.hasRole("blackmonk_monastery")) this.ship.displayName = this.ship.name+""+monkpool[syste...
by spara
Mon Dec 28, 2020 2:34 pm
Forum: Expansion Pack
Topic: Random Station Names OXP (Development Thread)
Replies: 43
Views: 15542

Re: Random Station Names OXP

If I understand you correctly, ship.hasRole === "blackmonk_monastery" returns true. To my understanding that means that "ship" handler points to the correct object and when querying that object with "hasRole", it returns the correct string for comparison. Just to make sure, does this one also fail: ...
by spara
Mon Dec 28, 2020 1:45 pm
Forum: Expansion Pack
Topic: Random Station Names OXP (Development Thread)
Replies: 43
Views: 15542

Re: Random Station Names OXP

I might be totally off here. but have you tried using ship.displayName instead of this.ship.displayName?
by spara
Mon Dec 21, 2020 11:19 am
Forum: Expansion Pack
Topic: Argh, the joy of testing OXPs
Replies: 14
Views: 2922

Re: Argh, the joy of testing OXPs

It's been a while since TL99 was used, but if my memory serves me correct, it was basically used to hide equipment from the shop. That equipment could then be awarded via other means as a part of a mission or something. To my understanding the current method for managing this kind of stuff is by usi...
by spara
Fri Nov 13, 2020 8:10 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: (WIP) Elite Trader

Reval wrote:
Fri Nov 13, 2020 6:45 am
Yes indeed - there are so, so many contingencies to deal with here
To remain sane and keep the project alive, I strongly suggest dealing with the core game first and then gradually start adding compatibility with the numerous OXPs out there.
by spara
Thu Nov 12, 2020 8:57 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: (WIP) Elite Trader

Javisst. You're slowly converging to Market Observer :D. If you need those values, you need to keep track and store them yourself. That data is basically of no value to the core game, so that most likely the reason they are not stored.
by spara
Thu Nov 12, 2020 8:45 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: (WIP) Elite Trader

Use playership.manifest.list , that's an array (read-only!) of objects OK. And if we could just confirm once and for all time that there is no way of retrieving the buy-prices of the items stored in this manifest, short of logging them in a saved game? How could there be? Those are the items stored...
by spara
Thu Nov 12, 2020 5:44 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: (WIP) Elite Trader

You need to check for the existencen of the assosiated world script. Check the name of the script from the oxp in question. You should find a simple example of such check from for example Wanted Posters oxp (or whatever it was called :D).
by spara
Tue Nov 10, 2020 10:53 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: (WIP) Elite Trader

What a_c says :D. Check the change in credits between entering and leaving the market screen. That's a start at least.
by spara
Tue Nov 10, 2020 7:04 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Reval wrote:
Tue Nov 10, 2020 7:01 am
spara wrote:
Tue Nov 10, 2020 6:58 am
How about just looking at the balance when entering the market and leaving the market?
Not sure I'm quite with you... You mean there are event handlers for entering and leaving the market?
There is an event handler for UI screen change with to and from information.
by spara
Tue Nov 10, 2020 6:58 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

...is getting a bit off topic btw. Maybe you should make a thread for this? Would do if I knew how (phpBB-wise) - ie. moving the pertinent posts there with it too... Perhaps someone more familiar with the ins-and-outs could oblige? Just start a new thread and ask another_commander to move the previ...
by spara
Tue Nov 10, 2020 6:27 am
Forum: Expansion Pack
Topic: Finding objectives in random hits
Replies: 4
Views: 2012

Re: Finding objectives in random hits

The mark is always spawned between the witchspace beacon and main station. When you enter the target system, set your course straight to the main station and you should meet your mark on the way. Unless something derails them from the route or something.
by spara
Tue Nov 10, 2020 6:20 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 29386

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Yup. The saving part is probably the most notable wrinkle. Buy something expensive, save, load and sell to boost your rating. You probably need to save at least the units bought and the price payed. This is getting a bit off topic btw. Maybe you should make a thread for this?