Search found 30 matches

by chaos syndrome
Wed Aug 15, 2007 11:51 pm
Forum: Discussion
Topic: Automated docking with moving vessels
Replies: 9
Views: 3006

Ah thanks for that. I'd assumed that because the BBC version used different keys for turning the computer off and on, Oolite would do also.
by chaos syndrome
Wed Aug 15, 2007 4:54 pm
Forum: Discussion
Topic: Automated docking with moving vessels
Replies: 9
Views: 3006

Is there a way to stop the docking computer sequence? You could turn the system off on the BBC version.

(What about instant-docking for other objects than space stations?)
by chaos syndrome
Sun Aug 12, 2007 10:05 pm
Forum: Expansion Pack
Topic: Sunskimmers.oxp
Replies: 23
Views: 11678

I fixed that by splitting up the various roles in the shipdata.plist file, so I ended up with ships like "sunskim-python" which had role sunskim-trader and AI route2sunskimAI.plist (I think that's what the file is called, I don't currently have an installed copy of Oolite). Similarly for police ther...
by chaos syndrome
Sun Aug 05, 2007 12:36 am
Forum: Outworld
Topic: Aaaaarrrgh
Replies: 5
Views: 3967

Managed to make something go wrong by accidentally doing a make install / make uninstall when I actually had a different version of the same software installed by RPM. Tried reinstalling the relevant stuff but it was still busted. Plus I had a load of stuff left over from when I changed desktop mana...
by chaos syndrome
Wed Aug 01, 2007 9:37 pm
Forum: Expansion Pack
Topic: ring gates....
Replies: 10
Views: 5000

You say Oolite works like that, but what about the claim made here, where the programmer clearly claims that the galactic jump is rigged to avoid remote constellations.

That was a while ago, has the situation changed?
by chaos syndrome
Wed Aug 01, 2007 8:17 pm
Forum: Expansion Pack
Topic: ring gates....
Replies: 10
Views: 5000

Can you? I thought in Oolite the system was rigged so you'd always end up in the main block of planets. Has that been changed?
by chaos syndrome
Wed Aug 01, 2007 7:53 pm
Forum: Expansion Pack
Topic: ring gates....
Replies: 10
Views: 5000

Might be useful to have such structures to allow you to go beyond the 7 ly limit, as part of a mission to one of the remote constellations. SCENARIO: The military have been using systems in a remote constellation to test weapons and have developed an experimental jump gate system to break the 7 ly l...
by chaos syndrome
Wed Aug 01, 2007 7:11 pm
Forum: Outworld
Topic: Aaaaarrrgh
Replies: 5
Views: 3967

Aaaaarrrgh

I had to reinstall my Linux and forgot to back up my Oolite. I was about two kills away from the Thargoid mission as well.

Grrrrr...
by chaos syndrome
Sat Jul 28, 2007 2:28 pm
Forum: Suggestion Box
Topic: Shrapnel
Replies: 6
Views: 4437

It would be good to have it so the scanner cannot lock on to "Wreckage". Too many times I get messages obliterated because the scanner sends a message that it has locked on to wreckage which then detonates and sends another message saying Target Lost.
by chaos syndrome
Wed Jul 25, 2007 4:22 pm
Forum: Suggestion Box
Topic: Cargo ejection
Replies: 31
Views: 14648

Captain Hesperus wrote:I've just killed a Sidewinder with a cannister of food by ejecting it after WFIing at the ship. :D
Does that award you a kill/bounty?
by chaos syndrome
Mon Jul 23, 2007 9:35 pm
Forum: Discussion
Topic: Constrictor Mission (*Some Spoilers*)...
Replies: 177
Views: 120027

Out of interest, what were the BBC version galactic entry points?

The only one I can remember is that galaxy 2 was Ororra, but I never did get round to doing a complete loop through the galaxies.
by chaos syndrome
Sat Jul 21, 2007 10:59 pm
Forum: Testing and Bug reports
Topic: Interstellar sunskimmers
Replies: 2
Views: 1981

Interstellar sunskimmers

You probably all figured this one out long ago, but sunskimmers.oxp generates pirates/traders/etc. in interstellar space.

This can be cured by adding "planet_number greaterthan -1" to each conditions() block in the script.plist provided in the addon.
by chaos syndrome
Wed Jul 18, 2007 8:00 pm
Forum: Discussion
Topic: What was the first version of Elite you ever played?
Replies: 79
Views: 29557

BBC B, tape version was my first. Soon graduated to the BBC Master disc version when my old primary school got rid of its stock of BBC Master 128s. Tried ArcElite and hated it (never could get the hang of the mouse controls, and keyboard, while still an option, just wasn't manoeuverable enough).
by chaos syndrome
Mon Jul 16, 2007 2:44 pm
Forum: Expansion Pack
Topic: Chestnut Number 2
Replies: 9
Views: 4505

by chaos syndrome
Mon Jul 16, 2007 10:34 am
Forum: Expansion Pack
Topic: Chestnut Number 2
Replies: 9
Views: 4505

Do you have space dredgers installed? For me, it prevented access to the shipyard in high-tech systems. (Using Linux v1.65)