Search found 16 matches

by Queex
Mon Feb 27, 2012 2:58 pm
Forum: Expansion Pack
Topic: [RELEASE] Povray Planets 1.0
Replies: 198
Views: 94064

Re: [RELEASE] Povray Planets 1.0

I'm enjoying the scenery in Gal4. Some of the planets looks a bit meh, but only by comparison to the gorgeous ones with interesting coastlines and clouds and things. There's an appreciable hiccough when launching or jumping, but nothing lethal.
by Queex
Tue Feb 21, 2012 10:31 pm
Forum: Discussion
Topic: Relative Difficulty
Replies: 11
Views: 2062

Re: Relative Difficulty

Jumped out of Witchspace to find a Thargoid Carrier waiting for me. I threw lasers at it, then saw spit something out. 'Oh, a Thargon', I thought, then 'No, that's a Thar goid '. Fortunately it only got to spit one out before I toasted it. 2000Cr well-earned. Pirates are getting more fractious now, ...
by Queex
Thu Feb 16, 2012 2:41 pm
Forum: Discussion
Topic: Relative Difficulty
Replies: 11
Views: 2062

Re: Relative Difficulty

I think I'd tried using the retro-rockets, but without huge success. Weren't they higher tech than escape pods anyway? I think I got lucky twice at Corporate States, getting to the station without any other ships appearing. At least we could shoot down missiles on the Amiga.
by Queex
Wed Feb 15, 2012 11:36 pm
Forum: Discussion
Topic: Relative Difficulty
Replies: 11
Views: 2062

Relative Difficulty

What're everyone's experiences of how difficulty changes in different versions (or remakes) of Eilte? Apart from Oolite, I've only played the Amiga version of Elite. Pirates were easier to deal with on the Amiga because they conned hostile as soon as they were in scanner range. Not sure if that was ...
by Queex
Wed Feb 15, 2012 11:14 pm
Forum: Expansion Pack
Topic: assorted issues with Random Hits
Replies: 30
Views: 3505

Re: Hermaphrodites in the Ooniverse

SandJ wrote:
Eric Walch wrote:Now it used the gender created for the fists page
I do hope that's just another typo.
It's not called 'random hits' for nothing...
by Queex
Tue Feb 07, 2012 2:10 pm
Forum: Discussion
Topic: Damaged Systems
Replies: 19
Views: 4089

Re: Damaged Systems

Trader R'kr Ohl:
"We're no strangers to Lave."
Got the Cobby back, now nearly fully equipped again. Considering taking passengers, but the trips are all so long. Might go looking for more missions, now. I want those naval energy banks.
by Queex
Fri Feb 03, 2012 10:10 pm
Forum: Discussion
Topic: Damaged Systems
Replies: 19
Views: 4089

Re: Damaged Systems

Ah, I'd forgotten that the Mamba was a high-performance ship. Well, as soon as I can find a Cobra Mk III for sale I'll be back in one of those, so I'll have to get used to different turning. I can't cope with cumulative mouse control at all. Although today I scooped '1t of William Shatner Records', ...
by Queex
Fri Jan 27, 2012 11:26 am
Forum: Discussion
Topic: Damaged Systems
Replies: 19
Views: 4089

Re: Damaged Systems

I'll experiment with it. It feels a little close to cheating, giving me more time to do stuff as well as impr9oving precision. I wonder if it would be possible to hack in a modifer key that reduces the change in pitch/yaw values when the keys are pressed?
by Queex
Thu Jan 26, 2012 9:53 pm
Forum: Discussion
Topic: Damaged Systems
Replies: 19
Views: 4089

Re: Damaged Systems

Today's haul- 198g of gem-stones in a single bulk container.

Also, now getting really good at taking out swarms of pirates again. Still wish the controls were less twitchy, though.
by Queex
Sun Jan 22, 2012 9:03 pm
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 8859

Re: Oolite felines...

We have all committed a terrible sin of omission:

Image

"So what is it?"
by Queex
Sun Jan 22, 2012 11:06 am
Forum: Discussion
Topic: Damaged Systems
Replies: 19
Views: 4089

Re: Damaged Systems

Things have got a lot better now that I've given up and got a rear laser, and recovered some of the old skills. I remapped the keys so that the arrows are pitch and yaw, and that makes it easier to seek targets to snipe at. The controls seems very twitchy, though. Often it's impossible to get a Geck...
by Queex
Thu Jan 19, 2012 3:52 pm
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 8859

Re: Oolite felines...

JazHaz wrote:Surely all those drawings of scantily clad female felines are missing about four mammary glands, each?
To quote a wise robot:

"I'm not sure how to feel about that."
by Queex
Thu Jan 19, 2012 3:48 pm
Forum: Discussion
Topic: Artificial Gravity and Space Stations,
Replies: 39
Views: 7035

Re: Artificial Gravity and Space Stations,

Even with artifical gravity, stations might rotate to provide gyroscopic stability. After all, plenty of tonnage must move about in there - particularly when loading and unloading ships. Spinning might cut down on the use of station-keeping thrusters.
by Queex
Tue Jan 17, 2012 10:15 am
Forum: Discussion
Topic: Oolite felines...
Replies: 51
Views: 8859

Re: Oolite felines...

Take your pick:

Image

or:

Image
by Queex
Mon Jan 16, 2012 5:05 pm
Forum: Discussion
Topic: Damaged Systems
Replies: 19
Views: 4089

Re: Damaged Systems

I like the idea of systems getting damaged, but I find it happens a tad too often for my tastes. Delving into the source, there's a constant defined that seems to affect how often damage to the energy banks will cause system damage. It might be cute if that factor varied by which energy bank you wer...