Search found 219 matches

by Wiggy
Sat Oct 21, 2017 4:14 pm
Forum: Oolite-Mac
Topic: Can't get keyconfig.plist to work
Replies: 4
Views: 3333

Re: Can't get keyconfig.plist to work

One other thing - how do get from Game Options back to the game? I have to kill the game if I change the options mid-flight.
by Wiggy
Sat Oct 21, 2017 4:01 pm
Forum: Oolite-Mac
Topic: Can't get keyconfig.plist to work
Replies: 4
Views: 3333

Re: Can't get keyconfig.plist to work

Ah: Fixed it: The AddOns folder has to be in the Application Support folder, not App level.
by Wiggy
Sat Oct 21, 2017 3:45 pm
Forum: Oolite-Mac
Topic: Can't get keyconfig.plist to work
Replies: 4
Views: 3333

Can't get keyconfig.plist to work

Hello
It's been a while. I've just put Oolite on my newish MacBook Pro, and I can't get the BBC keyconfig.plist to be accepted. It's in AddOns/Config, with AddOns being in the same folder as the app.

That seems to be exactly the same as my previous installation. Am I doing something wrong?
by Wiggy
Mon Oct 03, 2011 12:40 pm
Forum: Discussion
Topic: Berlios closing down?
Replies: 3
Views: 1274

Berlios closing down?

According to Slashdot
http://tech.slashdot.org/story/11/10/02 ... -years-end

the Berlios repository will close down at the end of the year. Will Oolite need a new home?
by Wiggy
Sun Feb 27, 2011 3:15 pm
Forum: Testing and Bug reports
Topic: NSInvalidArgumentException
Replies: 6
Views: 864

Re: NSInvalidArgumentException

Eric Walch wrote:You could download a nighty version of Oolite. There this particular bug is solved. If that does not fix the problem, you know that there are other bugs we like to know of.
Yes, you're right. The latest nightly does indeed fix the problem. Many thanks.
by Wiggy
Thu Feb 24, 2011 3:36 pm
Forum: Testing and Bug reports
Topic: NSInvalidArgumentException
Replies: 6
Views: 864

Re: NSInvalidArgumentException

Yes, I'm on a Mac.

803 entries, and 775 instances of the 'roles' key....
by Wiggy
Thu Feb 24, 2011 1:50 pm
Forum: Testing and Bug reports
Topic: NSInvalidArgumentException
Replies: 6
Views: 864

NSInvalidArgumentException

When I launch Oolite 1.75, I get: Oolite failed to start up, because an unhandled exception occurred. An exception of type NSInvalidArgumentException occurred. If this problem persists, please file a bug report. I empty the AddOns folder, it works. I guess I've just got to work out what it was, now!...
by Wiggy
Tue Jan 18, 2011 2:34 pm
Forum: Outworld
Topic: My other book...
Replies: 18
Views: 1988

Re: My other book...

Know that many people think your an Excellent writer. All YOU have to do is convince the ******s with money. There's an old joke in publishing: "if we wanted to make money, we would just sell paper." Bookshops take 50% of the retail price as their share. After subtracting costs from the other half ...
by Wiggy
Mon Jan 17, 2011 5:58 pm
Forum: Outworld
Topic: Compiling GLTron
Replies: 1
Views: 678

Compiling GLTron

Having just seen Tron Legacy at the cinema, I thought I try my hand at GLTron, a great implementation of the light cycles game that I used to play a few years ago on OS X 10.2. However, it's only available as a PPC build. I've banished Rosetta from my Macs. As the source code is available, I thought...
by Wiggy
Sat Jan 08, 2011 1:02 pm
Forum: Oolite-Mac
Topic: Oolite on the Mac App Store....?
Replies: 26
Views: 9804

Re: Oolite on the Mac App Store....?

Just to comment on something in Ahruman's blog: I've always thought that crank handles on cars were very useful and convenient, and believe they should still be included! Getting back to the Mac Store: it does seem that it is generating a lot of negativity from "power users" and coders; though I sus...
by Wiggy
Fri Jan 07, 2011 3:36 pm
Forum: Oolite-Mac
Topic: Oolite on the Mac App Store....?
Replies: 26
Views: 9804

Oolite on the Mac App Store....?

Plenty of free apps on the Mac App Store. Any chance we'll see Oolite there, or are Apple's T&Cs too draconian for open source?
by Wiggy
Tue Sep 21, 2010 9:08 pm
Forum: Oolite-Mac
Topic: Oolite with second display?
Replies: 6
Views: 3093

Well, I can shift the window to the other monitor, but Full Screen is significantly faster. (Or rather, windowed can be slow with lots of objects.)

I suppose I'll just have to switch the menu bar to the other screen before launching Oolite.
by Wiggy
Tue Sep 21, 2010 8:49 pm
Forum: Oolite-Mac
Topic: Oolite with second display?
Replies: 6
Views: 3093

Sorry, not sure what you mean -- F7 doesn't do anything in the Finder or in Oolite (well, not with monitors, anyway.)

Assign the monitor?

Do you mean set the 2nd display to be the one with the menu bar? I could do that -- it's just that it's not how I have it setup for everything else.
by Wiggy
Tue Sep 21, 2010 1:39 pm
Forum: Oolite-Mac
Topic: Oolite with second display?
Replies: 6
Views: 3093

Oolite with second display?

I did search for this, but couldn't find anything.

I've got an iMac with a 20" Cinema Display. Oolite in Full Screen only displays in the iMac's screen. The 2nd monitor is blank.

Anything I can do about this?