Search found 5739 matches

by another_commander
Wed Nov 25, 2020 2:57 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2347
Views: 445337

Re: Griff's normalmapped ship remakes

Here it is, with some basic shader treatment. Includes energy conservation, gamma correction and tone mapping. https://i.postimg.cc/Z5B9ZWWR/image.png https://i.postimg.cc/YSjBTF0n/image.png https://i.postimg.cc/qvMPCKsJ/image.png The modified shader, based on griff_HP_CobraIII_PLAYER, is this: #def...
by another_commander
Wed Nov 25, 2020 12:20 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2347
Views: 445337

Re: Griff's normalmapped ship remakes

oo yeah, the shader it's using isn't doing the energy conservation stuff i spotted in the oolite defult shader, i think maybe i didn;t transplant the code properly but it seemed to be killing off the more metallic surfaces and tinging things towards blue, there is a shader in the oxp that does try ...
by another_commander
Wed Nov 25, 2020 12:13 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 182009

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Rule of Life: When absurd problems arise, it is normally something silly and obvious in hindsight that is causing them.

Glad you are back on track.
by another_commander
Wed Nov 25, 2020 11:26 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 182009

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

What? That doesn't make any sense. Basic debug has absolutely nothing to do with any of this. FWIW, I've been running it on my system when I mentioned earlier that it works fine.
by another_commander
Wed Nov 25, 2020 10:39 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 182009

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Be aware that OXPs may still be affecting your game if they are in the Managed folder. Try in a completely clear game installation.
by another_commander
Wed Nov 25, 2020 10:36 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 182009

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Did a Select All and pasted your code into an AddOns\TestHUD.oxp\Config\hud.plist file. Run the game, orange bars visible right away without changing anything in your code.
by another_commander
Wed Nov 25, 2020 10:07 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 182009

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

OK, this works for me: { // energy gauge, can draw a surround 2 units out from the dial size specified draw_surround = yes; height = 48; selector = "drawEnergyGauge:"; width = 80; x = 200; y = 35; y_origin = -1; labelled = yes; color_medium = "blueColor"; }, For the energy bars, you only get color_m...
by another_commander
Wed Nov 25, 2020 9:19 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 182009

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Code: Select all

{	// speed bar, can draw a surround 2 units out from the dial size specified
	draw_surround	= yes;
	height		= 8;
	selector	= "drawSpeedBar:";
	width		= 80;
	x		= 200;
	y		= 95;
	y_origin	= -1;
	color_medium = "blueColor";
},
This works for me.
by another_commander
Tue Nov 24, 2020 8:02 pm
Forum: Discussion
Topic: Screenshots
Replies: 5705
Views: 1113801

Re: Screenshots

Departing from the Coriolis in orbit around Pluto.

Image

Image
by another_commander
Mon Nov 23, 2020 9:16 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 337
Views: 182009

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

It is the commodity name that the game sees internally and refers to. The localized name is the name used for displaying on screen and has to be a sεparate thing from the non-localized name because it can be used in potential localization OXPs (e.g. Italian, Russian, etc). The same goes for pretty m...
by another_commander
Sun Nov 22, 2020 6:07 pm
Forum: Discussion
Topic: Slow, lumpy graphics
Replies: 10
Views: 318

Re: Slow, lumpy graphics

While I'm here, Is there a big difference between the 32 bit and 64 bit version. I presume the 64 bit is smoother, faster, better, but uses more brains in the computer. Which is ok if your computer is up to it. How do I know which will work best on my laptop? The difference is in memory limitations...
by another_commander
Sun Nov 22, 2020 2:33 pm
Forum: Discussion
Topic: Slow, lumpy graphics
Replies: 10
Views: 318

Re: Slow, lumpy graphics

Thanks. I'm sure another_commander will tell you - as he told me in no uncertain terms - that your OpenGL drivers are outdated and too low to display Oo at its best advantage. Again, it'll be a question of sourcing them (Google) for your particular motherboard/PC. I do wish you better luck than I h...
by another_commander
Sun Nov 22, 2020 2:26 pm
Forum: Discussion
Topic: Progress
Replies: 2042
Views: 528062

Re: Progress

In tomorrow's nightly we will have a little upgrade in the planet properties: atmosphere density. Some planets can be made to have denser atmosphere than others. This will allow for more variety in planets' appearance. To achieve this, you can use either the planetinfo.plist property air_density or ...
by another_commander
Sat Nov 21, 2020 4:30 pm
Forum: Discussion
Topic: Slow, lumpy graphics
Replies: 10
Views: 318

Re: Slow, lumpy graphics

Commander Philthy wrote:
Sat Nov 21, 2020 4:26 pm
Another_Commander, Whats a Latest.log, and how do I do it?
It is the game's log file. You will be able to find it under <OoliteInstallFolder>/oolite.app/Logs if you are on Windows.
by another_commander
Sat Nov 21, 2020 2:38 pm
Forum: Discussion
Topic: 1.86 Google Archive
Replies: 1
Views: 113

Re: 1.86 Google Archive

Until someone with access rights uploads it on the release archives Google Drive, you can get 1.86 from Sourceforge from here: https://sourceforge.net/projects/oolite ... iles/1.86/