Search found 5397 matches

by another_commander
Mon Aug 26, 2019 8:00 pm
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 963789

Re: Screenshots

Image
by another_commander
Mon Jul 29, 2019 12:08 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 142
Views: 77810

Re: Commies.oxp (v2.07)

Thank you for the advice! I am rather script-illiterate, though. If it isn't too inconvenient, would you mind demonstrating what that inversion would look like? Here's the shipdata.plist entry: "workcom" = { aft_eject_position = "0.0 -15.0 -190.0"; ai_type = "route1traderAI.plist"; bounty = 0; carg...
by another_commander
Wed Jul 24, 2019 4:45 pm
Forum: Expansion Pack
Topic: Commies.oxp (v2.07)
Replies: 142
Views: 77810

Re: Commies.oxp (v2.07)

First, how would one invert the input of specular_map? Right now, I'm using low alpha to designate specular and high alpha to designate flat, but when I put it in the game it reads it low alpha as flat and vice versa. I should have thought of that before, but I'm wondering if there is an easy way t...
by another_commander
Wed May 15, 2019 10:40 am
Forum: Discussion
Topic: help with keyboard
Replies: 14
Views: 5636

Re: help with keyboard

this code tweak doesn't work. I checked it earlier and it it does work. Make sure there were no other accidental edits in .GNUstepDefaults. That particular file is quite sensitive to editing and if a syntax error gets in it, then Oolite will delete it and create it afresh upon launch. In such case,...
by another_commander
Sun Apr 28, 2019 10:04 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 2712

Re: Test Win64 executable - New Intro Menu

The feature has been merged and will be in tomorrow's nightly.
by another_commander
Sun Apr 28, 2019 7:43 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 2712

Re: Test Win64 executable - New Intro Menu

My tests have been good too. One thing (which I think is a long-standing issue) is that, immediately after mapping a joystick button, it seems to take two key presses to do anything else (eg, you have to press space twice to close the page, or page up/down to change page, or arrow up/down to select...
by another_commander
Sat Apr 27, 2019 9:42 am
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 963789

Re: Screenshots

Image
by another_commander
Fri Apr 26, 2019 8:13 am
Forum: Testing and Bug reports
Topic: Test Win64 executable - New Intro Menu
Replies: 6
Views: 2712

Test Win64 executable - New Intro Menu

Here is the link to a new Windows x64 test executable: https://drive.google.com/file/d/1x8TnCRwFcVbC5yS5jdJkfvkiPIzdvP_c/view?usp=sharing What we are trying to test in this one is an update to the intro menu (the one on the rotating Cobra screen). Rather than having to load a game before the Game Op...
by another_commander
Sun Apr 14, 2019 1:14 pm
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 963789

Re: Screenshots

Latest nightly with Reshade enabled.

Image
Image
Image
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by another_commander
Thu Apr 11, 2019 3:52 pm
Forum: Oolite-Mac
Topic: Audio fails
Replies: 14
Views: 8040

Re: Audio fails

I'm afraid we're going to have a very hard time debugging this. Currently there is no active Mac port maintainer and whatever we do now on a Mac is basically blind debugging (i.e. coding up something that we hope will fix a problem and then pray that it does). In this particular case though, I have ...
by another_commander
Wed Apr 10, 2019 9:48 am
Forum: Testing and Bug reports
Topic: A question from a newbie.
Replies: 4
Views: 5254

Re: A question from a newbie.

Ah right, I think Cabal Common was phased out in favor of Library.oxp. You may have old versions of OXP/Zs installed. You may want to make sure that you are running the latest version available from the Expansion Pack Manager.
by another_commander
Wed Apr 10, 2019 9:38 am
Forum: Testing and Bug reports
Topic: A question from a newbie.
Replies: 4
Views: 5254

Re: A question from a newbie.

The obvious one is this:
Cabal_Common_Library is missing.
Install the Cabal Common Library and try to see if this gets rids of errors.

As a rule of thumb, do not add many OXP/Zs all at once. Do it gradually, checking that all still works OK after each new expansion addition.
by another_commander
Mon Apr 08, 2019 12:50 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 361995

Re: Scripters cove

Here is the code from PlayerEntity.m: Entity<OOStellarBody> *stellar = (Entity<OOStellarBody> *)ent; if (EXPECT([stellar planetType] != STELLAR_TYPE_MINIATURE)) { double dist = stellar->zero_distance; double rad = stellar->collision_radius; double factor = ([stellar isSun]) ? 2.0 : 4.0; // plus ensu...
by another_commander
Sun Apr 07, 2019 5:39 pm
Forum: Testing and Bug reports
Topic: [Solved] acceptDockingRequestFrom method not called with the sleep inducer enabled?
Replies: 5
Views: 1965

Re: acceptDockingRequestFrom method not called with the sleep inducer enabled?

Thanks for the test case. This looks like a bug. We should have a fix in commit 9f3c9f2. Please test and let us know if there are any problems or unforseen side effects.
by another_commander
Fri Apr 05, 2019 10:20 am
Forum: Discussion
Topic: Screenshots
Replies: 5526
Views: 963789

Re: Screenshots

@UK_Eliter: This is the recommended reading for the new materials system: http://www.aegidian.org/bb/viewtopic.php?f=2&t=19881 For a quick summary regarding metals, you can construct a pure metallic surface by following these two simple rules: 1. Set diffuse color to black or really, really close to...