
Search found 5835 matches
- Mon Feb 22, 2021 9:04 pm
- Forum: Discussion
- Topic: Screenshots
- Replies: 5738
- Views: 1211536
- Sat Feb 20, 2021 8:29 am
- Forum: Porting to other platforms
- Topic: Porting to C++ Request (Please read)
- Replies: 9
- Views: 301
Re: Porting to C++ Request (Please read)
I managed to get me a few moments to set this up, so here is the download link for the Widows port source code documentation: http://wiki.alioth.net/img_auth.php/8/8c/Doxygen_OoliteSource.oxz Once you download it, just change the file extension from .oxz to .zip, then unzip the contents in any folde...
- Fri Feb 19, 2021 3:48 pm
- Forum: Porting to other platforms
- Topic: Porting to C++ Request (Please read)
- Replies: 9
- Views: 301
Re: Porting to C++ Request (Please read)
@CMDR_JohnJameson: If you are interested in the source code's documentation, you can obtain it using the Doxygen program. It reads through the source and generates a very detailed description for it, including flow diagrams showing how every function and class is related to everything else. The gene...
- Fri Feb 19, 2021 3:30 pm
- Forum: Oolite-Linux
- Topic: Changing Compter Spoken Words
- Replies: 3
- Views: 148
Re: Changing Compter Spoken Words
Hi, welcome to the forum. You can find all the texts that are used in the game inside oolite.app/Resources/Config/descriptions.plist.
- Tue Feb 09, 2021 8:19 pm
- Forum: Discussion
- Topic: History of the game of Oolite
- Replies: 10
- Views: 2406
Re: History of the game of Oolite
Am I missing anything important? He refactored nearly all of Oolite's code inherited from aegidian and effectively redesigned the game's entire architecture, making it 21st century ready and causing massive improvements in pretty much everything from performance to graphics to gameplay and so on. H...
- Tue Feb 09, 2021 4:43 pm
- Forum: Expansion Pack
- Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
- Replies: 364
- Views: 220748
Re: Tinkerer's Workshop - OXP tweaking for fun and profit!
[commodity-name gold] is a string that gets expanded to "Gold". All expansions can be found in descriptions.plist. If you use "gold" in your code, then there are two issues with it: a) there is a difference between "gold" and "Gold", which could lead to the commodity name not being recognized and b)...
- Mon Feb 08, 2021 8:16 pm
- Forum: Testing and Bug reports
- Topic: DebugConsole questions
- Replies: 1
- Views: 482
Re: DebugConsole questions
Is there documentation on what I can access via the DebugConsole? The best documentation on what can be accessed via the Debug Console is the source code itself. You want to look into src/Core/Scripting. Every JS class' methods and properties are listed there, with comments explaining their type, w...
- Mon Feb 08, 2021 4:23 pm
- Forum: Discussion
- Topic: Any luck with multiple(viewport) monitors
- Replies: 21
- Views: 5929
Re: Any luck with multiple(viewport) monitors
Very cool! Looking forward to seeing how it develops.
- Sun Feb 07, 2021 10:21 am
- Forum: Testing and Bug reports
- Topic: Oolite crashes with many "script.javaScript.error.outOfMemory" error messages
- Replies: 4
- Views: 544
Re: Oolite crashes with many "script.javaScript.error.outOfMemory" error messages
Some observations after looking at the log: 1. There are messages from very early on about semicolons missing in plist dictionaries like this: 00:08:57.809 [gnustep]: 2021-02-07 00:08:57.809 oolite[17238:17238] File NSPropertyList.m: 1011. In parsePlItem Missing semicolon in dictionary at line 17 ch...
- Mon Feb 01, 2021 6:10 am
- Forum: Expansion Pack
- Topic: Orbital Stations
- Replies: 23
- Views: 10759
Re: Orbital Stations
Let me guess - SLD 2 is not backwards compatible with SDL 1.2. Well, no more than French is backwards compatible with Latin. The guess is correct. It's not that no attempts were made to transition to 2.0, though. Unfortunately the results were less than satisfying. If you have time in your hands an...
- Sun Jan 31, 2021 8:58 pm
- Forum: Expansion Pack
- Topic: Orbital Stations
- Replies: 23
- Views: 10759
Re: Orbital Stations
I have a vague memory that there is an "SDL" limitation that it can only display one window, but I'm not sure if that is a secure memory. Come to think if of, the DosBox emulator produces a status window and a DosBox window, and I think that's bolted on top of SDL too. SDL 1.2, which is what we use...
- Sun Jan 31, 2021 6:53 pm
- Forum: Discussion
- Topic: Transfering asaved commander
- Replies: 14
- Views: 2271
Re: Transfering asaved commander
There must be something, but I don't know where. I was thinking more along the lines of "OK, which system are we in, which galaxy, how many credits we have etc". Essentially taking an Oolite savefile, going line by line and changing whatever is needed to reconstruct the older status,
- Sun Jan 31, 2021 9:29 am
- Forum: Expansion Pack
- Topic: File location of default ship textures?
- Replies: 5
- Views: 1289
Re: File location of default ship textures?
The way I switch off alpha in Gimp is shown below. Note the area circled in red. https://i.postimg.cc/rzXzzQJv/image.png That's where I click and get the texture with the alpha off. The channel is of course still there, but I can now work on the diffuse if I want to. Using the new Cobra by Griff as ...
- Sat Jan 30, 2021 11:14 pm
- Forum: Expansion Pack
- Topic: File location of default ship textures?
- Replies: 5
- Views: 1289
Re: File location of default ship textures?
The default textures are the mostly transparent ones. Oolite uses their alpha channel as the emission map, which is why they are mostly transparent, except for the parts that are supposed to emit light. To display them, just load them up in Gimp and switch off their alpha channel. Using the alpha ch...
- Sat Jan 30, 2021 9:27 pm
- Forum: Oolite-Mac
- Topic: Problem with external debug console on Mac
- Replies: 12
- Views: 2268